| 4.0-134 | 9 years, 5 months ago | Homogenize some behaviors to help detect backend related problems |
| Windows x64 Windows x86 Android | ||
| 4.0-133 | 9 years, 5 months ago | Merge some changes from Main |
| Windows x64 Windows x86 Android | ||
| 4.0-132 | 9 years, 5 months ago | android build fix |
| Windows x64 Windows x86 Android | ||
| 4.0-131 | 9 years, 5 months ago | Linux build fix. sorry for breaking this. I must have a Linux installation ready to avoid this kind of issues :) |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-130 | 9 years, 5 months ago | small fix for my last commit |
| Windows x64 Windows x86 | ||
| 4.0-129 | 9 years, 5 months ago | Use the existing configuration option Fast Depth Calculation to control if the depth pass to emulate early z is enabled. this way if the option is enabled you get the speed that was lost in some devic... |
| Windows x64 Windows x86 | ||
| 4.0-128 | 9 years, 5 months ago | Merge Core Changes |
| Windows x64 Windows x86 | ||
| 4.0-127 | 9 years, 5 months ago | Little Fix for Resizing |
| Windows x64 Windows x86 | ||
| 4.0-126 | 9 years, 5 months ago | Try a more correct approach to early z. early z works by doing the depth test before texturing to reduce work, dx9 poses early z but it works different, it is only applicable when z write is disables ... |
| Windows x64 Windows x86 | ||
| 4.0-125 | 9 years, 5 months ago | merge latest core changes |
| Windows x64 Windows x86 | ||
| 4.0-124 | 9 years, 5 months ago | forget one file from my last commit |
| Windows x64 Windows x86 | ||
| 4.0-123 | 9 years, 5 months ago | just a little cleaning to reduce code size and avoid some compiling problems in specific versions of gcc |
| Windows x64 Windows x86 | ||
| 4.0-122 | 9 years, 5 months ago | clean up and re-ordering in shader code generation to recover some performance lost due to unnecessary work done in the shader generation path. this should bring a descent speed up in all the back end... |
| Windows x64 Windows x86 | ||
| 4.0-121 | 9 years, 6 months ago | improvements in state management. this should fix a lot of old bugs in dx9 backend :) |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-120 | 9 years, 6 months ago | Updates From Main |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-119 | 9 years, 6 months ago | merge Latest core changes |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-118 | 9 years, 6 months ago | Small refactoring |
| Windows x64 Windows x86 | ||
| 4.0-103 | 9 years, 6 months ago | Implemented proper support for most common 3d modes (side by side and top bottom) to make 3d usable on modern displays |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-102 | 9 years, 6 months ago | Implemented a basic poke_z and some small fixes |
| Windows x64 Windows x86 Mac OS X | ||
| 4.0-101 | 9 years, 6 months ago | Merge branch 'master' of https://code.google.com/p/dolphin-emu into DX9-Final |
| Windows x64 Windows x86 Mac OS X | ||