| 4.0-608 | 9 years, 3 months ago | [GLExtensions] Fix OS X build. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-607 | 9 years, 3 months ago | [GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X |
| Windows x64 Windows x86 Android | ||
| 4.0-606 | 9 years, 3 months ago | Merge branch 'master' into GLExtensions |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-592 | 9 years, 3 months ago | [GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-591 | 9 years, 3 months ago | [GLExtensions] Missed a couple USE_GLES3 compile time differences. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-590 | 9 years, 3 months ago | [GLExtensions] wxWidgets expects to statically link in to GL 1.1 functions like any sane project. Let them do this. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-589 | 9 years, 3 months ago | [GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-588 | 9 years, 3 months ago | [GLExtensions] Oops. Don't just outright disable these helper functions. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-587 | 9 years, 3 months ago | [GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-586 | 9 years, 3 months ago | [GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-585 | 9 years, 3 months ago | [GLExtensions] More merge conflict failures. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-584 | 9 years, 3 months ago | [GLExtensions] Fix Windows build. |
| Mac OS X Android | ||
| 4.0-583 | 9 years, 3 months ago | [GLExtensions] Dang it fail merge. |
| Mac OS X Android | ||
| 4.0-576 | 9 years, 3 months ago | Merge branch 'master' into GLExtensions |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-570 | 9 years, 3 months ago | [GLExtensions] Still had a GLEW lib hanging out in the CMake file for the software renderer. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 4.0-569 | 9 years, 3 months ago | [GLExtensions] Hopefully fix OS X build. |
| Windows x64 Windows x86 Android | ||
| 4.0-568 | 9 years, 3 months ago | fix windows build |
| Windows x64 Windows x86 Android | ||