Development versions

Development versions are released every time a developer makes a change to Dolphin, several times every day! Using development versions enables you to use the latest and greatest improvements to the project. They are however less tested than stable versions of the emulator.
4.0-5743 an hour ago Moved the gcpad calibration from construction to runtime. (PR #2170 from skidau)
4.0-5738 1 day, 23 hours ago FileMonitor: Check log level in addition to FileMonitor checkbox (PR #2165 from JosJuice)
4.0-5736 2 days, 22 hours ago ProgramShaderCache: Do plenty of error checking before writing shaders to the disk. (PR #2164 from Armada651)
4.0-5734 3 days, 13 hours ago Cleared the status of the GC Adapter before populating it with new data (PR #2145 from skidau)
4.0-5732 3 days, 15 hours ago TextureCache: load all mipmap levels from custom textures (PR #2160 from degasus)
4.0-5730 3 days, 15 hours ago Capitalize Dolphin in Game INI Files (PR #1890 from Buddybenj)
4.0-5728 3 days, 17 hours ago Small FIFO-related cleanup (PR #2148 from Tilka)
4.0-5725 3 days, 17 hours ago Fix some warnings (PR #2161 from Tilka)
4.0-5720 3 days, 17 hours ago DolphinWX: Allow input subsystems to correctly deinitialize (PR #2157 from lioncash)
4.0-5718 4 days ago Missing Game INIs & minor updates (PR #1950 from mbc07)

View older versions »

Stable versions

Stable versions are released after a lot of testing to ensure emulation performance and stability. However, since they are released less often, they might be outdated and lacking some new features.
Dolphin 4.0.2 1 year, 3 months ago
Dolphin 4.0.1 1 year, 4 months ago
Dolphin 4.0 1 year, 5 months ago
Dolphin 3.5 2 years, 2 months ago
Dolphin 3.0 3 years, 8 months ago

Source code

The latest version of the Dolphin source code can be downloaded from the project Git repository.

    $ git clone https://github.com/dolphin-emu/dolphin.git

You can also browse the current version of the source code.

Reporting bugs

For reporting bugs please go to the issue tracker on Google Code. Before creating a new issue, make sure to try a recent development build and search the existing issues.