5.0-16914 2 years, 5 months ago NetworkCaptureLogger: Add GameCube BBA support (PR #10833 from sepalani)
5.0-16912 2 years, 5 months ago DolphinQt: Make SD sync strings look nicer (PR #10860 from OatmealDome)
5.0-16909 2 years, 5 months ago InputCommon: Get rid of static strings. (PR #10857 from AdmiralCurtiss)
5.0-16907 2 years, 5 months ago Free Look: Add background input setting (disabled by default) (PR #10843 from Pokechu22)
5.0-16905 2 years, 5 months ago Fix CMake Windows build after SDL merge. (PR #10840 from AdmiralCurtiss)
5.0-16901 2 years, 5 months ago VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 from tellowkrinkle)
5.0-16899 2 years, 5 months ago VideoCommon: Clear backend_info before populating (PR #10842 from tellowkrinkle)
5.0-16897 2 years, 5 months ago Add bloom definitions for Sonic Colors (PR #10837 from SilentHeII)
5.0-16895 2 years, 5 months ago DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 from AdmiralCurtiss)
5.0-16893 2 years, 5 months ago VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 from tellowkrinkle)
5.0-16891 2 years, 5 months ago Wii SD Card Folder Syncing (PR #10590 from AdmiralCurtiss)
5.0-16875 2 years, 5 months ago Add Bloom Definitions for Sin and Punishment 2 (PR #10822 from SilentHeII)
5.0-16873 2 years, 5 months ago MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 from Rudolchr)
5.0-16871 2 years, 5 months ago Common/Network+BBA/Builtin: Cleanup (PR #10831 from sepalani)
5.0-16861 2 years, 5 months ago ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 from shuffle2)
5.0-16853 2 years, 5 months ago Common: Fix CountTrailingZeros for weird compilers (PR #10832 from tellowkrinkle)
5.0-16851 2 years, 5 months ago VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 from tellowkrinkle)
5.0-16848 2 years, 5 months ago Arm64Emitter: Simplify LogicalImm logic (PR #10807 from merryhime)
5.0-16843 2 years, 5 months ago Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 from AdmiralCurtiss)
5.0-16840 2 years, 5 months ago ShaderCompiler: Use compute shader header in compute shaders (PR #10830 from OatmealDome)