5.0-16730 2 years, 4 months ago DSPHLE: Add HLE version of libasnd ucode and fix build error (PR #10782 from Pokechu22)
5.0-16726 2 years, 4 months ago VideoCommon: Better shader names (PR #10752 from tellowkrinkle)
5.0-16722 2 years, 4 months ago DSPHLE: Handle mail more accurately (PR #10761 from Pokechu22)
5.0-16715 2 years, 4 months ago VideoCommon: Fix SSBO layout and remove associated "bug" (PR #10760 from tellowkrinkle)
5.0-16713 2 years, 4 months ago DSPHLE: Move CDD1 constants to UCodes.h (PR #10753 from Pokechu22)
5.0-16711 2 years, 4 months ago windows: detect and warn if running x64 dolphin on arm64 (PR #10758 from shuffle2)
5.0-16709 2 years, 4 months ago Increase accuracy of DSP initialization process (PR #10732 from Pokechu22)
5.0-16704 2 years, 4 months ago VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 from tellowkrinkle)
5.0-16702 2 years, 4 months ago msbuild: add pch for dolphinqt (PR #10772 from shuffle2)
5.0-16700 2 years, 4 months ago Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 from Pokechu22)
5.0-16682 2 years, 4 months ago IP/Top: Expand host nameserver usage (PR #10774 from spotlightishere)
5.0-16679 2 years, 4 months ago Replace Cpp11 with Latest in .clang-format (PR #10773 from Zopolis4)
5.0-16677 2 years, 4 months ago Translation resources sync with Transifex
5.0-16676 2 years, 4 months ago Qt/MemoryViewWidget: Don't elide text (PR #10770 from Pokechu22)
5.0-16674 2 years, 4 months ago DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 from Pokechu22)
5.0-16672 2 years, 4 months ago DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 from Pokechu22)
5.0-16670 2 years, 4 months ago Re-run code formatting after update to Android Studio 2022.2 (PR #10769 from JosJuice)
5.0-16668 2 years, 5 months ago Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 from shepgoba)
5.0-16666 2 years, 5 months ago Improve libusb error logging (PR #10729 from Pokechu22)
5.0-16659 2 years, 5 months ago ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 from AdmiralCurtiss)