5.0-14912 3 years, 2 months ago DSP masking and sign extension fixes (PR #10032 from Pokechu22)
5.0-14907 3 years, 2 months ago Fix some missed items from SPDX transition (PR #10039 from OatmealDome)
5.0-14903 3 years, 2 months ago JitArm64: Implement indexed paired loadstore instructions (PR #10036 from JosJuice)
5.0-14901 3 years, 2 months ago Bump minimum macOS to 10.13 High Sierra (PR #10037 from OatmealDome)
5.0-14899 3 years, 2 months ago Jits: Don't use fast double-to-single when input is double precision (PR #9818 from JosJuice)
5.0-14897 3 years, 2 months ago Jit64: dcbx loop detection for improved performance when invalidating large memory regions. (PR #10007 from AdmiralCurtiss)
5.0-14892 3 years, 2 months ago JitArm64: Fix paired loadstore instruction decoding (PR #10034 from JosJuice)
5.0-14890 3 years, 2 months ago DSP/Jit: simplify opcode table by masking (PR #10033 from Pokechu22)
5.0-14888 3 years, 2 months ago VolumeVerifier: Use correct IOS filename for development discs. (PR #10028 from GerbilSoft)
5.0-14886 3 years, 2 months ago Translation resources sync with Transifex
5.0-14885 3 years, 2 months ago DSPInterpreter: Fix IsLess (PR #10031 from Pokechu22)
5.0-14883 3 years, 3 months ago VideoCommon: report games that set bits in XFMEM_CLIPDISABLE (PR #10029 from Tilka)
5.0-14881 3 years, 3 months ago GameSettings: force DSPLLE in remaining Neo Geo games (PR #10024 from Tilka)
5.0-14879 3 years, 3 months ago revert workaround for msvc arm64 ICE in WIABlob (PR #10027 from shuffle2)
5.0-14876 3 years, 3 months ago WiimoteReal: Remove WiimoteScannerDarwin (PR #10013 from OatmealDome)
5.0-14874 3 years, 3 months ago DolphinQt: Allow $ line when entering AR/Gecko code (PR #10018 from JosJuice)
5.0-14872 3 years, 3 months ago DolphinQt: Don't add trailing newline to Gecko notes (PR #10017 from JosJuice)
5.0-14870 3 years, 3 months ago DolphinQt: Add entitlement to allow debugger to attach in Debug builds (PR #10022 from MerryMage)
5.0-14868 3 years, 3 months ago DolphinQt: Set default focus for NewBreakpointDialog (PR #10023 from JosJuice)
5.0-14866 3 years, 3 months ago D3D12: Transition compute textures to UAV state (PR #10020 from K0bin)