5.0-9878 5 years, 8 months ago Re-implement D3D12 video backend (PR #7853 from stenzek)
5.0-9876 5 years, 8 months ago InputCommon: Fix Win32 init race. (PR #7951 from jordan-woyak)
5.0-9874 5 years, 8 months ago Translation resources sync with Transifex
5.0-9873 5 years, 8 months ago Qt/HacksWidget: Fix backend feature support checks (PR #7939 from Techjar)
5.0-9871 5 years, 8 months ago Qt/GameConfigEdit: Show warning if opening in an external editor fails (PR #7948 from spycrab)
5.0-9869 5 years, 8 months ago Add hotplug support to DInput and XInput controller backends (PR #7776 from jordan-woyak)
5.0-9865 5 years, 8 months ago Qt/GCMemcardManager: Don't bold the header (PR #7947 from spycrab)
5.0-9863 5 years, 8 months ago HW/SI: GCAdapter calibration fix. (PR #7942 from jordan-woyak)
5.0-9861 5 years, 8 months ago FramebufferManager: Fix broken EFB peeks in GL with MSAA on (PR #7946 from stenzek)
5.0-9859 5 years, 8 months ago Qt/GameList: Set consistent capitalization for context menu (PR #7941 from 8times9)
5.0-9857 5 years, 8 months ago DolphinQt: Make MD5 result text box read only. (PR #7944 from jordan-woyak)
5.0-9855 5 years, 8 months ago Vulkan: Fix library load failure on Android (PR #7943 from stenzek)
5.0-9852 5 years, 8 months ago Vulkan: Simplify command buffer fence tracking (PR #7905 from stenzek)
5.0-9846 5 years, 8 months ago D3D: Move sharable D3D11/D3D12 code to common library (PR #7869 from stenzek)
5.0-9834 5 years, 8 months ago Externals: Update MoltenVK to SDK version 1.1.101.0 (PR #7733 from stenzek)
5.0-9832 5 years, 8 months ago NetPlay: Synchronize EFB access cache options (PR #7937 from Techjar)
5.0-9830 5 years, 8 months ago PixelShaderGen: Use subgroup reduction for bounding box (PR #7904 from stenzek)
5.0-9826 5 years, 8 months ago GameSettings: fix Enjoy your massage! textures (PR #7894 from Tilka)
5.0-9824 5 years, 8 months ago FramebufferManager: Don't discard in ReinterpretPixelData (PR #7895 from stenzek)
5.0-9822 5 years, 8 months ago VideoBackends: Scale bounding box rectangle in the pixel shader (PR #7915 from stenzek)