5.0-9357 5 years, 12 months ago ControllerEmu: Killed the button group threshold setting. (PR #7664 from jordan-woyak)
5.0-9355 5 years, 12 months ago Reimplement savestate loading via drag and drop (resubmission of #7425) (PR #7690 from NarryG)
5.0-9353 5 years, 12 months ago ControllerInterface: Hotplug callback fixes. (PR #7693 from jordan-woyak)
5.0-9351 5 years, 12 months ago DirectInput: Use more than 8 bits of precision on axis inputs. (PR #7680 from jordan-woyak)
5.0-9349 5 years, 12 months ago Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame(). (PR #7705 from cristian64)
5.0-9347 5 years, 12 months ago Flatten a GCAdapter function (PR #7712 from linkmauve)
5.0-9345 5 years, 12 months ago Texture: fx overlap src position (PR #7643 from weihuoya)
5.0-9343 5 years, 12 months ago Automatic disc change for 2-disc games (PR #7629 from JosJuice)
5.0-9337 5 years, 12 months ago Disable some Video settings for 1080° Snowboarding (PR #7709 from ytrezq)
5.0-9335 6 years ago Android: only add controllers GC1 and Wiimote1 as touch controllers (PR #7695 from zackhow)
5.0-9333 6 years ago Disable Deferred EFB Copies on Mario kart Wii (PR #7694 from JMC47)
5.0-9331 6 years ago ControllerEmu: Make mapping indicators pretty (PR #7662 from jordan-woyak)
5.0-9322 6 years ago Android/OGL: fix bounding box for OpenGL-ES (PR #7692 from zackhow)
5.0-9320 6 years ago ControllerInterface: Shutdown order and race condition fix. (PR #7666 from jordan-woyak)
5.0-9318 6 years ago Android: Change all AnalogInputs to just inputs (PR #7683 from zackhow)
5.0-9316 6 years ago Fix "Vitual Console" Typo in M.ini (PR #7686 from JMC47)
5.0-9314 6 years ago Always clean cache on render swap (PR #7626 from weihuoya)
5.0-9312 6 years ago Gamesetting for Sengoku BASARA 3 Utage (PR #7684 from weihuoya)
5.0-9310 6 years ago Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay (PR #7588 from Techjar)
5.0-9308 6 years ago Android: Add Jit debug options to menu. (PR #7605 from zackhow)