5.0-5465 7 years, 2 months ago Fix some Android UI crashes opening 'settings' menus (PR #6034 from JonnyH)
5.0-5461 7 years, 2 months ago Qt: Fix "Load Wii System Menu" being in the wrong place (PR #6048 from spycrab)
5.0-5459 7 years, 2 months ago VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI (PR #6032 from stenzek)
5.0-5457 7 years, 2 months ago Common: Move version strings to their own header (PR #6047 from lioncash)
5.0-5455 7 years, 2 months ago Buildfix for X11 where HAVE_XRANDR is disabled (PR #6044 from JonnyH)
5.0-5453 7 years, 2 months ago Remove trailing spaces from Android files (PR #5970 from JosJuice)
5.0-5451 7 years, 2 months ago [Android] Show the version number on the title for the Android TV UI (PR #5959 from mahdihijazi)
5.0-5449 7 years, 2 months ago JitCommon: Update the block profiler (PR #5923 from degasus)
5.0-5441 7 years, 2 months ago Core: Fix warnings (PR #6035 from leoetlino)
5.0-5439 7 years, 2 months ago Qt/GameList: Use AddAction for "Change Disc" (PR #6036 from spycrab)
5.0-5437 7 years, 2 months ago Qt: Fix Wii Disc options being disabled while core is running (PR #6030 from spycrab)
5.0-5435 7 years, 2 months ago Qt/GameList: Add "Change Disc" option (PR #6029 from spycrab)
5.0-5433 7 years, 2 months ago CMake: Build DolphinQt2 by default (PR #6021 from spycrab)
5.0-5431 7 years, 2 months ago Qt: Support versions < 5.6 (PR #6008 from spycrab)
5.0-5429 7 years, 2 months ago Qt/GameList: Implement "Filesystem" tab (PR #5981 from spycrab)
5.0-5426 7 years, 2 months ago Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears (PR #6011 from stenzek)
5.0-5424 7 years, 2 months ago D3D: Fix shader compile error with logicop and alpha test enabled (PR #6031 from stenzek)
5.0-5421 7 years, 2 months ago D3DBase: Support the "allow tearing" DXGI flags. (PR #6016 from Armada651)
5.0-5419 7 years, 2 months ago Vulkan: Drop VK_NV_glsl extension support (PR #6012 from stenzek)
5.0-5417 7 years, 2 months ago ShaderGen: Output uint when logic op is enabled for D3D ubershaders (PR #6026 from stenzek)