5.0-5424 |
7 years, 3 months ago |
D3D: Fix shader compile error with logicop and alpha test enabled (PR #6031 from stenzek) |
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Windows x64
macOS (Intel)
Android
|
5.0-5421 |
7 years, 3 months ago |
D3DBase: Support the "allow tearing" DXGI flags. (PR #6016 from Armada651) |
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Windows x64
macOS (Intel)
Android
|
5.0-5419 |
7 years, 3 months ago |
Vulkan: Drop VK_NV_glsl extension support (PR #6012 from stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5417 |
7 years, 3 months ago |
ShaderGen: Output uint when logic op is enabled for D3D ubershaders (PR #6026 from stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5414 |
7 years, 3 months ago |
Vulkan: Use a separate queue for presenting. (PR #6025 from spxtr) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5412 |
7 years, 3 months ago |
D3D: Properly handle dual source blending (PR #6028 from iwubcode) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5410 |
7 years, 3 months ago |
Qt: Implement gamelist caching (PR #5927 from spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5408 |
7 years, 3 months ago |
Qt/SettingsWindow: Fix window not being detected as a dialog (PR #6022 from spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5406 |
7 years, 3 months ago |
Qt/ControllersWindow: Use std::map instead of std::unordered_map (PR #6019 from spycrab) |
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Windows x64
macOS (Intel)
Android
|
5.0-5404 |
7 years, 3 months ago |
D3D: Implement logic op support (PR #6013 from stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5400 |
7 years, 3 months ago |
D3D: Use blending state from VideoCommon (PR #5337 from stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5395 |
7 years, 3 months ago |
DSP: Fix missing masking for accelerator registers (PR #5997 from leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5392 |
7 years, 3 months ago |
Software/Tev: const correctness (PR #6018 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5390 |
7 years, 3 months ago |
Fix handling of DVD commands that read 0 bytes (PR #6015 from JosJuice) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5387 |
7 years, 3 months ago |
D3DTexture: Remove unused class member (PR #6017 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5384 |
7 years, 3 months ago |
ConstantManager: Use std::array where applicable (PR #5989 from lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5382 |
7 years, 3 months ago |
D3DBase: Use the correct version of CreateDXGIFactory. (PR #6014 from Armada651) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5380 |
7 years, 3 months ago |
D3DBase: Only use a stereo swapchain if quad-buffering is enabled. (PR #5948 from Armada651) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5378 |
7 years, 3 months ago |
UberShaderPixel: Fix sampling of EFB copies in stereo modes (PR #5946 from stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5376 |
7 years, 3 months ago |
D3D: Eliminate redundant ID3D11DeviceChild* casts (PR #6004 from lioncash) |
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Windows x64
macOS (Intel)
Android
|