5.0-19872 11 months, 3 weeks ago VideoBackends: add support for cube maps for OGL, Vulkan, and D3D (PR #12061 from iwubcode)
5.0-19870 11 months, 3 weeks ago Remove force disable WC24 Standby (PR #12064 from noahpistilli)
5.0-19868 11 months, 3 weeks ago D3D12: Only use framebuffer integer descriptor if allocated (PR #12087 from Dentomologist)
5.0-19866 11 months, 3 weeks ago JitArm64: Prefer MOVI with 64-bit elements for zeroing (PR #12088 from JosJuice)
5.0-19864 12 months ago Translation resources sync with Transifex
5.0-19863 12 months ago Add file size stats to NAND Check. (PR #12047 from AdmiralCurtiss)
5.0-19859 12 months ago WiimoteReal/IOWin: Use correct error type in the default case. (PR #12073 from AdmiralCurtiss)
5.0-19856 12 months ago VideoCommon: update NetplayChatUI's chat message to avoid imgui error (PR #12078 from iwubcode)
5.0-19854 12 months ago Externals / VideoCommon: update imgui to 1.89.7 (and implot to 0.15) (PR #12065 from iwubcode)
5.0-19851 12 months ago GekkoDisassembler: Remove unused member and parameters (PR #12019 from Dentomologist)
5.0-19844 12 months ago Android: Fix SettingsActivity.onActivityResult (PR #12076 from JosJuice)
5.0-19842 1 year ago UnitTests: Enable cluster check in FileSystemTest.GetDirectoryStats. (PR #12046 from AdmiralCurtiss)
5.0-19840 1 year ago Qt/GameConfigWidget: Add Manual Texture Sampling (PR #12068 from SuperSamus)
5.0-19836 1 year ago Translation resources sync with Transifex
5.0-19835 1 year ago [Minor Bugfix] Extremely rare HostID collision bugfix (PR #12045 from tupfold)
5.0-19833 1 year ago Externals: Update libcurl (PR #11853 from noahpistilli)
5.0-19831 1 year ago Rename "Show Debugging UI" to "Enable Debugging UI" (PR #12067 from Pokechu22)
5.0-19829 1 year ago Core: save core timing parameters into variables updated during refresh (PR #12057 from iwubcode)
5.0-19827 1 year ago Announce RSCRATCH clobbering in Jit64::Cleanup() when profiling is enabled (PR #12052 from mitaclaw)
5.0-19825 1 year ago VideoCommon: skip the texture dump if a custom texture is available, regardless if it is loaded or not (PR #12055 from iwubcode)