3.5-1691 7 years, 2 months ago Merge branch 'join-wiimote-scanning-thread'
3.5-1687 7 years, 2 months ago Allow setting dsp on thread via game ini.
3.5-1686 7 years, 2 months ago Add hotkeys to increase/decrease the frame limit.
3.5-1685 7 years, 2 months ago Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
3.5-1684 7 years, 2 months ago simplify my last commit
3.5-1683 7 years, 2 months ago remove printf in shader uid generation
3.5-1682 7 years, 2 months ago Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 7 years, 2 months ago fix movie player on linux
3.5-1680 7 years, 2 months ago [Android] Some minor cleanup.
3.5-1679 7 years, 3 months ago Changing the Nunchuk stick axis from center to center + 1
3.5-1678 7 years, 3 months ago Adding Nunchuk stick calibration
3.5-1677 7 years, 3 months ago [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 7 years, 3 months ago [Android] Another check for OpenGL ES 3.
3.5-1675 7 years, 3 months ago Good Job Windows. Fixes compiling...
3.5-1674 7 years, 3 months ago Didn't mean to disable hacked buffer.
3.5-1673 7 years, 3 months ago Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 7 years, 3 months ago Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 7 years, 3 months ago Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 7 years, 3 months ago Fix Android Build.
3.5-1669 7 years, 3 months ago Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.