4.0-5582 9 years, 8 months ago Fix registersInUse in Jit64::lmw. (PR #2091 from magumagu)
4.0-5580 9 years, 8 months ago D3D: Use the correct format when resolving the EFB depth texture. (PR #2082 from Armada651)
4.0-5577 9 years, 8 months ago Support game INIs that match all regions (PR #2018 from JosJuice)
4.0-5569 9 years, 8 months ago Partially fix WWE12 titantron videos. (PR #2075 from magumagu)
4.0-5567 9 years, 8 months ago Fix regression with directx when zfreeze=true and ztest=false. (PR #2083 from phire)
4.0-5565 9 years, 8 months ago Style Guide: Added rule for do-while loops (PR #2081 from Stevoisiak)
4.0-5563 9 years, 8 months ago Use Consistent Spelling of "License" (PR #1750 from Buddybenj)
4.0-5561 9 years, 8 months ago Decode EFB copies used as paletted textures. (PR #2059 from magumagu)
4.0-5557 9 years, 8 months ago Try to fix our memory map to match the GameCube. (PR #2040 from magumagu)
4.0-5555 9 years, 8 months ago PowerPC: Minor cleanups. (PR #2079 from lioncash)
4.0-5552 9 years, 8 months ago Interpreter: Remove unnecessary prototypes and includes (PR #2080 from lioncash)
4.0-5550 9 years, 8 months ago PPCTables: Remove an unnecessary forward declaration (PR #2078 from lioncash)
4.0-5548 9 years, 8 months ago PPCTables: Correct some flag descriptions (PR #2077 from lioncash)
4.0-5546 9 years, 9 months ago Core: Move several files into the correct VS directory filter. (PR #2007 from lioncash)
4.0-5544 9 years, 9 months ago [Android] Fix building unit tests. (PR #2071 from Sonicadvance1)
4.0-5542 9 years, 9 months ago [Android] Fix ignore format changes option. (PR #2073 from Sonicadvance1)
4.0-5540 9 years, 9 months ago Allow multiple texture cache entries for textures at the same address (PR #2001 from mimimi085181)
4.0-5538 9 years, 9 months ago Fix mulli's flags in the instruction tables. (PR #2072 from Sonicadvance1)
4.0-5536 9 years, 9 months ago make libusb vcxproj use standard dolphin template and don't compile strerror.c. (PR #2063 from shuffle2)
4.0-5533 9 years, 9 months ago Use clock_gettime instead of gettimeofday, it's more efficiency on low power system (PR #1979 from Mullin)