4.0-1933 10 years, 6 months ago Separate the XML view handling of the folder browser and the game list from one another. (PR #525 from lioncash)
4.0-1931 10 years, 6 months ago Add support for PCAP logging of DSP DMA/MMIO access (PR #318 from delroth)
4.0-1927 10 years, 6 months ago Fix an incorrect label in fps display string. (PR #526 from RachelBryk)
4.0-1925 10 years, 6 months ago Allow progressive scan to be set by game ini. (PR #466 from RachelBryk)
4.0-1923 10 years, 6 months ago Use only section-based ini reading. (PR #500 from lioncash)
4.0-1921 10 years, 6 months ago Save an unsaved wiimote variable to save states. (PR #505 from RachelBryk)
4.0-1919 10 years, 6 months ago Fix banner scaling using a different method. (PR #524 from sigmabeta)
4.0-1917 10 years, 6 months ago Removed unused variable, Added tick count check (PR #521 from RisingFog)
4.0-1915 10 years, 6 months ago VideoSoftware: remove duplicated CommandProcessor structures. (PR #501 from magumagu)
4.0-1913 10 years, 6 months ago Lighting cleanup (PR #439 from degasus)
4.0-1908 10 years, 6 months ago Abort loading a save state if emulation isn't running. (PR #523 from RachelBryk)
4.0-1906 10 years, 6 months ago Make the common "Failed to enumerate outputs" message much more useful. (PR #520 from pauldacheez)
4.0-1904 10 years, 6 months ago Ensure (Get|Set)ColumnWidth is not called on a non existant column. (PR #518 from glennricster)
4.0-1902 10 years, 6 months ago Add Tick Count to Movie Files (PR #508 from RisingFog)
4.0-1900 10 years, 6 months ago Clean Theme R2 Changelog (PR #486 from RachelBryk)
4.0-1898 10 years, 6 months ago Fix InputConfigDiag crash on Windows. (GCode issue 7384) (PR #514 from jordan-woyak)
4.0-1896 10 years, 6 months ago Soften up some of the UI elements on Android (PR #373 from sigmabeta)
4.0-1892 10 years, 6 months ago Don't set DAZ on x86 in non-IEEE mode. (PR #498 from magumagu)
4.0-1889 10 years, 6 months ago Interpreter: return single-precision results for ps_rsqrte. (PR #485 from magumagu)
4.0-1887 10 years, 6 months ago D3D: Reset viewport before drawing the OSD. (PR #497 from Armada651)