3.5-1266 11 years, 6 months ago Fix a bunch of random typos in comments and logging.
3.5-1265 11 years, 6 months ago Add a fastmem option for enabling and disabling fastmem at runtime.
3.5-1264 11 years, 6 months ago Update the ant files to build the APK from terminal
3.5-1263 11 years, 6 months ago Update translation files from Transifex, and update the pot file from the source code again.
3.5-1262 11 years, 6 months ago Update AndroidManifest to v0.2
3.5-1261 11 years, 6 months ago Android Clang doesn't support TLS, so do the same thing as OSX.
3.5-1260 11 years, 6 months ago Fix clang building the std headers.
3.5-1259 11 years, 6 months ago Clang uses __clear_cache instead of __builtin___clear_cache like GCC
3.5-1258 11 years, 6 months ago Adjust some files being built or not to fix clang on Android.
3.5-1257 11 years, 6 months ago Update libpng to 1.2.50 so it can be built with Clang 3.2
3.5-1256 11 years, 6 months ago Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe.
3.5-1255 11 years, 6 months ago Lastly - new license header introduced to main Dolphin project. All done now.
3.5-1254 11 years, 6 months ago New license header introduced to all Video based projects.
3.5-1253 11 years, 6 months ago New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.
3.5-1252 11 years, 6 months ago New license header introduced to the Core project.
3.5-1251 11 years, 6 months ago Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay. Patch by johnwchadwick. Fixed issue 6243.
3.5-1250 11 years, 6 months ago Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
3.5-1249 11 years, 6 months ago Merge branch 'VBeam-fix'
3.5-1246 11 years, 6 months ago Buildfix for the last commit.
3.5-1245 11 years, 6 months ago Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the t...