3.5-1063 11 years, 5 months ago check for overflow vertex indices, fixes issue 6135
3.5-1062 11 years, 5 months ago Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 11 years, 5 months ago more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 11 years, 5 months ago Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 11 years, 5 months ago Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 11 years, 5 months ago Missed a few clang compiler flags.
3.5-1057 11 years, 5 months ago Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 11 years, 5 months ago GLSL: fix msaa egdes
3.5-1055 11 years, 5 months ago Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 11 years, 5 months ago Short,sweet and fixes issue 5725
3.5-1053 11 years, 5 months ago Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 11 years, 5 months ago Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 11 years, 5 months ago Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 11 years, 5 months ago Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 11 years, 5 months ago Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 11 years, 5 months ago Reenable mulli and negx, seems to work fine.
3.5-1047 11 years, 5 months ago Git pull
3.5-1035 11 years, 5 months ago Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 11 years, 5 months ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 11 years, 5 months ago GLSL: also define pinned_memory in renderer.cpp