| 3.5-198 | 10 years, 3 months ago | PixelShaderGen: Emulate precision of 8 bit data |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-197 | 10 years, 3 months ago | PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-196 | 10 years, 3 months ago | Exp stuff, prolly revert |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-195 | 10 years, 3 months ago | Experimental 11 bit overflow emulation. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-194 | 10 years, 3 months ago | Fix tev compare |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-193 | 10 years, 3 months ago | Completely kill the RegisterState stuff, fix alpha compare |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-192 | 10 years, 3 months ago | Remove old overflow emulation code |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-191 | 10 years, 3 months ago | More accuracy |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-190 | 10 years, 3 months ago | Optimizing stuff, 4 |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-189 | 10 years, 3 months ago | Optimizing stuff, 3 |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-188 | 10 years, 3 months ago | Optimize stuff, 2 |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-187 | 10 years, 3 months ago | PixelShaderGen: Simplify stuff |
| Windows x64 Windows x86 Mac OS X | ||