5.0-14406 3 years, 6 months ago Qt: avoid queuing ConfigChanged() more than once (PR #9606 from Filoppi)
5.0-14404 3 years, 6 months ago VideoCommon: Only include centered pixels in bounding box (PR #9801 from Techjar)
5.0-14402 3 years, 6 months ago Hackfix for debug cubes (PR #9532 from Pokechu22)
5.0-14398 3 years, 6 months ago Interpreter: deduplicate integer comparisons (PR #9799 from Tilka)
5.0-14396 3 years, 6 months ago Fix controllers after the first one not defaulting to the default device (PR #9795 from Filoppi)
5.0-14394 3 years, 6 months ago VideoCommon: Perform OpenGL bounding box inversion in pixel shader (PR #9782 from Techjar)
5.0-14392 3 years, 6 months ago Vulkan: Fix subgroup reduction (PR #9800 from Techjar)
5.0-14390 3 years, 6 months ago Fix input focus checks being wrong (issue 12540) (PR #9794 from Filoppi)
5.0-14388 3 years, 6 months ago Android: Fix WAD import crashing (PR #9798 from JosJuice)
5.0-14386 3 years, 6 months ago GameList: Fix grid mode zoom keybind inconsistency (PR #9785 from Dentomologist)
5.0-14384 3 years, 6 months ago Lint: End of namespace (PR #9792 from sepalani)
5.0-14382 3 years, 6 months ago Controller Interface refactor (PR #9702 from Filoppi)
5.0-14367 3 years, 6 months ago DSU improvements (PR #9771 from Filoppi)
5.0-14363 3 years, 6 months ago CheatsManager: Avoid recreating child widgets on every OnStateChanged(), and take running game info directly from SConfig. (PR #9790 from AdmiralCurtiss)
5.0-14359 3 years, 6 months ago JitArm64: Fix clobbering LR in FakeLKExit (PR #9791 from JosJuice)
5.0-14357 3 years, 6 months ago NetPlay: Sync the EFB access tile size as an integer instead of a boolean. (PR #9789 from AdmiralCurtiss)
5.0-14355 3 years, 6 months ago JitArm64: Discard top 32 bits in slwx result (PR #9787 from JosJuice)
5.0-14353 3 years, 6 months ago DSP: small cleanup (PR #9786 from Tilka)
5.0-14350 3 years, 6 months ago Jits: Fix accidentally setting GT in CR when clearing EQ (PR #9770 from JosJuice)
5.0-14348 3 years, 6 months ago Interpreter/Jit64: Emulate FMA accurately in more cases (PR #9748 from JosJuice)