5.0-2718 7 years, 8 months ago IOS/ES: Implement ES_DIGetTicketView (PR #5002 from leoetlino)
5.0-2716 7 years, 8 months ago JitInterface: Convert includes into forward declarations where applicable (PR #5000 from lioncash)
5.0-2714 7 years, 8 months ago Android: Sort configuration ini files (PR #4919 from ntruhan)
5.0-2712 7 years, 8 months ago IOS/ES: Proper active title tracking (+ neat accidental fixes) (PR #4981 from leoetlino)
5.0-2706 7 years, 8 months ago IOS/ES: Title import fixes + hack removals (fix for System Menu disc updates) (PR #4984 from leoetlino)
5.0-2699 7 years, 8 months ago OGL SetBlendMode: always set blend equation and func (PR #4993 from ligfx)
5.0-2697 7 years, 8 months ago CMakeLists: Normalize whitespace (PR #4995 from lioncash)
5.0-2695 7 years, 8 months ago Make memory breakpoint faster (PR #4961 from aldelaro5)
5.0-2692 7 years, 8 months ago Contributing.md: Update C++11 mention to C++14 (PR #4997 from lioncash)
5.0-2690 7 years, 8 months ago Contributing.md: Add missing table of contents sections (PR #4996 from lioncash)
5.0-2688 7 years, 8 months ago ES: Replace useless asserts with proper checks (PR #4956 from leoetlino)
5.0-2686 7 years, 8 months ago DSPEmitter: Convert a C array to a std::array (PR #4776 from lioncash)
5.0-2684 7 years, 8 months ago Widescreen Hack improvement (PR #4974 from gamemasterplc)
5.0-2682 7 years, 8 months ago Workaround for merging Fog's ffmpeg update (PR #4990 from dolphin-emu)
5.0-2679 7 years, 8 months ago ESFormats: Fix calculation of the ticket start offset (PR #4988 from leoetlino)
5.0-2677 7 years, 8 months ago ExpressionParser: Convert parse state enum into an enum class (PR #4985 from lioncash)
5.0-2675 7 years, 8 months ago PixelEngine: Move enum constants into the PixelEngine namespace (PR #4986 from lioncash)
5.0-2673 7 years, 8 months ago JitCache: Fix two block invalidation issues. (PR #4983 from degasus)
5.0-2670 7 years, 9 months ago ESFormats: Fix GetRawTicketView (PR #4982 from leoetlino)
5.0-2668 7 years, 9 months ago PatchEngine: Apply speedhack per PC, not only per block entry. (PR #4774 from degasus)