2409-144 1 month, 1 week ago DolphinQt: Restrict size of banner image in game properties info tab. (PR #13126 from jordan-woyak)
2409-142 1 month, 1 week ago DolphinQt: Auto hide the mapping window tab bar. (PR #13125 from jordan-woyak)
2409-140 1 month, 1 week ago ControllerEmu: Change trigger threshold check to prevent user error. (PR #13124 from jordan-woyak)
2409-138 1 month, 1 week ago DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it. (PR #13123 from jordan-woyak)
2409-136 1 month, 1 week ago Linux: Use D-Bus to inhibit screensaver (PR #13076 from robxnano)
2409-134 1 month, 1 week ago Remove unneeded Win32 code for color scheme (PR #13075 from robxnano)
2409-132 1 month, 1 week ago JitArm64: Optimize mtspr (PR #13120 from Sintendo)
2409-128 1 month, 1 week ago Ranges Algorithms Modernization - N (PR #13095 from mitaclaw)
2409-125 1 month, 1 week ago Ranges Algorithms Modernization - Find (PR #13117 from mitaclaw)
2409-121 1 month, 1 week ago Remove Bloom Definitions for Skylanders Trap Team (PR #13119 from SuperSamus)
2409-119 1 month, 1 week ago C++20: Synthesize `operator!=` From `operator==` (PR #13121 from mitaclaw)
2409-117 1 month, 1 week ago Update Contributing.md (PR #13118 from BobConanDev)
2409-115 1 month, 2 weeks ago GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament" (PR #13086 from Tilka)
2409-112 1 month, 2 weeks ago FifoPlayer: Set up additional BATs in Wii mode (PR #13109 from Pokechu22)
2409-110 1 month, 2 weeks ago Fifo analyzer: Fix indexed XF loads showing "bytes" instead of "words" (PR #13110 from Pokechu22)
2409-108 1 month, 2 weeks ago Partially revert "Revert "Audit uses of IsRunning and GetState"" (PR #12918 from JosJuice)
2409-106 1 month, 2 weeks ago Skylanders: Fix Head Rush (Nitro) (PR #13105 from lycheefox)
2409-104 1 month, 2 weeks ago VideoBackends:Vulkan: Increase VMA Vulkan Version to 1.2 (PR #13103 from TellowKrinkle)
2409-102 1 month, 2 weeks ago Core: Include partition when calling GetGameTDBID for non-game partition (PR #13101 from JosJuice)
2409-100 1 month, 2 weeks ago Use Vertex Depth Range when zRange Exceeds farZ (PR #12208 from PatrickFerry)