4.0-173 9 years, 1 month ago PixelShaderGen: Use integer math for tev outputs.
4.0-172 9 years, 1 month ago PixelShaderGen: Use integer math for tev konst value.
4.0-171 9 years, 1 month ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 9 years, 1 month ago PixelShaderGen: Use integer math for rasterizer color.
4.0-169 9 years, 1 month ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 9 years, 1 month ago PixelShaderGen: Use integer math for sampling textures.
4.0-167 9 years, 1 month ago PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 9 years, 1 month ago PixelShaderGen: Make SampleTexture static inline.
4.0-165 9 years, 1 month ago OGL: Force highp for integers.
4.0-170 9 years, 1 month ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 9 years, 1 month ago PixelShaderGen: Use integer math for TEV combiners.
4.0-166 9 years, 1 month ago PixelShaderGen: Use integer math for tev outputs.
4.0-165 9 years, 1 month ago PixelShaderGen: Use integer math for tev konst value.
4.0-164 9 years, 1 month ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 9 years, 1 month ago PixelShaderGen: Use integer math for rasterizer color.
4.0-162 9 years, 1 month ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 9 years, 1 month ago PixelShaderGen: Use integer math for sampling textures.
4.0-160 9 years, 1 month ago PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 9 years, 1 month ago PixelShaderGen: Make SampleTexture static inline.
4.0-158 9 years, 1 month ago OGL: Force highp for integers.