4.0-460 9 years, 10 months ago Fix LightingShaderGen multiplying by wrong types.
4.0-459 9 years, 10 months ago LightingShaderGen: Perform more lighting calculations with integers.
4.0-458 9 years, 10 months ago LightingShaderGen: Perform some lighting calculations with integers.
4.0-457 9 years, 10 months ago ShaderGen: Store material uniforms as integers.
4.0-456 9 years, 10 months ago ShaderGen: Store light color uniforms as integers.
4.0-455 9 years, 10 months ago PixelShader: Store fog color as an integer.
4.0-454 9 years, 10 months ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-453 9 years, 10 months ago PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-452 9 years, 10 months ago PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-451 9 years, 10 months ago PixelShaderGen: Process fog calculations with integer math.
4.0-450 9 years, 10 months ago Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-449 9 years, 10 months ago PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-448 9 years, 10 months ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-447 9 years, 10 months ago PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-446 9 years, 10 months ago PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-445 9 years, 10 months ago PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-444 9 years, 10 months ago PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-443 9 years, 10 months ago PixelShaderGen: Use integer math for tev konst value.
4.0-442 9 years, 10 months ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-441 9 years, 10 months ago PixelShaderGen: Use integer math for rasterizer color.